Scales are wrong? Is it like this for everyone??
Based on the first ~hour, something seems very wrong with the scales of things on my install?? or is that just how it is for everyone?? All the npcs are like teenagers and all props are like 2,5x the size? Also skyboxes might be bugged? they are somehow bigger than they should be? but that could also just be an actual change made for lower resolution headsets??? (for example in the bit where you get the crowbar from Barney, when the citadel "lights up" it seems super close, like we zoomed in on the sky but it doesn't affect how much we see of the world???) Headset: Valve Index + controllers & old vive basestations CPU: i7-12700KF GPU: RTX 4070S (MSI, 2655 MHz, 12GB) RAM: 32GB (6400mhz) OS: Win11 Other stuffs: - Running at 150% resolution which might be the cause for the skybox issue? - Latest NVIDIA drivers & Windows updates In an ideal world i think there need to be separate scaling sliders for world, humanoid npcs, prop npcs (so scanners rollermines etc) & props. But that's probably a lot harder than it sounds :(
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