game dips down to 30fps
hi, recently installed the mod, tried to play but was met with what you've read in the title this problem also has been happening in hl2vr too specs of pc: i5-10400f rx570 8gb ram using quest 2 with link cable btw my pc specs should be fine to run an 18 year old game in vr, what could be the issue? console log: Convar developer has multiple help strings: parent (wins): "Set developer message level" child: "Set developer message level." maxplayers set to 1 Steam config directory: D:\SteamLibrary\steamapps\common\Half-Life 2 VR\platform\config CLocalizedStringTable::AddFile() failed to load file "resource/ep2vr_russian.txt". CClientSteamContext logged on = 1 Found 0 subscribed items. Parent cvar in server.dll not allowed (hlvr_weapon_kick) Parent cvar in server.dll not allowed (hlvr_roomscale_ladders) Convar developer has multiple help strings: parent (wins): "Set developer message level" child: "Set developer message level." Parent and child ConVars with different default values! cl_backspeed child: 350 parent: 450 (parent wins) Parent and child ConVars with different default values! cl_forwardspeed child: 350 parent: 450 (parent wins) Parent and child ConVars with different default values! cl_sidespeed child: 350 parent: 450 (parent wins) Hud element 'CMapOverview' doesn't have an entry 'overview' in scripts/HudLayout.res Initialising bHaptics support Registered bhaptics effect PistolShootRVest Registered bhaptics effect PistolShootLVest Registered bhaptics effect PistolShootRArms Registered bhaptics effect PistolShootLArms Registered bhaptics effect RevolverShootRVest Registered bhaptics effect RevolverShootLVest Registered bhaptics effect RevolverShootRArms Registered bhaptics effect RevolverShootLArms Registered bhaptics effect SMGShootRVest Registered bhaptics effect SMGShootLVest Registered bhaptics effect SMGShootRArms Registered bhaptics effect SMGShootLArms Registered bhaptics effect SMGShootSecondaryRVest Registered bhaptics effect SMGShootSecondaryLVest Registered bhaptics effect SMGShootSecondaryRArms Registered bhaptics effect SMGShootSecondaryLArms Registered bhaptics effect AR2ShootRVest Registered bhaptics effect AR2ShootLVest Registered bhaptics effect AR2ShootRArms Registered bhaptics effect AR2ShootLArms Registered bhaptics effect AR2ShootSecondaryRVest Registered bhaptics effect AR2ShootSecondaryLVest Registered bhaptics effect AR2ShootSecondaryRArms Registered bhaptics effect AR2ShootSecondaryLArms Registered bhaptics effect ShotgunShootRVest Registered bhaptics effect ShotgunShootLVest Registered bhaptics effect ShotgunShootRArms Registered bhaptics effect ShotgunShootLArms Registered bhaptics effect RPGShootRVest Registered bhaptics effect RPGShootLVest Registered bhaptics effect RPGShootRArms Registered bhaptics effect RPGShootLArms Registered bhaptics effect CrossbowShootRVest Registered bhaptics effect CrossbowShootLVest Registered bhaptics effect CrossbowShootRArms Registered bhaptics effect CrossbowShootLArms Registered bhaptics effect CrowbarSwingRVest Registered bhaptics effect CrowbarSwingLVest Registered bhaptics effect CrowbarSwingRArms Registered bhaptics effect CrowbarSwingLArms Registered bhaptics effect GravGunShootRVest Registered bhaptics effect GravGunShootLVest Registered bhaptics effect GravGunShootRArms Registered bhaptics effect GravGunShootLArms Registered bhaptics effect StationaryGunShootRVest Registered bhaptics effect StationaryGunShootLVest Registered bhaptics effect StationaryGunShootRArms Registered bhaptics effect StationaryGunShootLArms Registered bhaptics effect HitByBulletVest Registered bhaptics effect HitBySniperVest Registered bhaptics effect HitByBuckshotVest Registered bhaptics effect HitByMeleeVest Registered bhaptics effect HitByExplosionVest Registered bhaptics effect LandingVest Registered bhaptics effect BurningVest Registered bhaptics effect DrowningVest Registered bhaptics effect ConsumeHealthVest Registered bhaptics effect ConsumeBatteryVest Registered bhaptics effect VehicleCollisionVest Registered bhaptics effect ShakeVest Loading rumble effects from file Unknown command "cl_thirdperson" Can't use cheat cvar cam_snapto in multiplayer, unless the server has sv_cheats set to 1. Can't use cheat cvar cam_ideallag in multiplayer, unless the server has sv_cheats set to 1. Can't use cheat cvar cam_idealdelta in multiplayer, unless the server has sv_cheats set to 1. Can't use cheat cvar cam_idealyaw in multiplayer, unless the server has sv_cheats set to 1. Can't use cheat cvar cam_idealpitch in multiplayer, unless the server has sv_cheats set to 1. Can't use cheat cvar cam_idealdist in multiplayer, unless the server has sv_cheats set to 1. Can't use cheat cvar cam_idealdistright in multiplayer, unless the server has sv_cheats set to 1. Can't use cheat cvar cam_idealdistup in multiplayer, unless the server has sv_cheats set to 1. Can't use cheat cvar cam_collision in multiplayer, unless the server has sv_cheats set to 1. Can't use cheat cvar c_maxpitch in multiplayer, unless the server has sv_cheats set to 1. Can't use cheat cvar c_minpitch in multiplayer, unless the server has sv_cheats set to 1. Can't use cheat cvar c_maxyaw in multiplayer, unless the server has sv_cheats set to 1. Can't use cheat cvar c_minyaw in multiplayer, unless the server has sv_cheats set to 1. Can't use cheat cvar c_maxdistance in multiplayer, unless the server has sv_cheats set to 1. Can't use cheat cvar c_mindistance in multiplayer, unless the server has sv_cheats set to 1. Can't use cheat cvar c_orthowidth in multiplayer, unless the server has sv_cheats set to 1. Can't use cheat cvar c_orthoheight in multiplayer, unless the server has sv_cheats set to 1. JOY_AXIS_X: mapped to Turn (absolute) JOY_AXIS_Y: mapped to Look (absolute) JOY_AXIS_Z: unmapped JOY_AXIS_R: mapped to Forward (absolute) JOY_AXIS_U: mapped to Side (absolute) JOY_AXIS_V: unmapped Advanced Joystick settings initialized Unknown command "sv_backspeed" Not playing a local game. Could not find compositor skin, using default SteamVR void OpenVR initialized successfully! Replaced base game render target _rt_FullFrameFB Replaced base game render target _rt_FullFrameFB1 Replaced base game render target _rt_Fullscreen Replaced base game render target _rt_SmallFB0 Replaced base game render target _rt_SmallFB1 Replaced base game render target _rt_PowerOfTwoFB Can't use cheat cvar dsp_off in multiplayer, unless the server has sv_cheats set to 1. Not playing a local game. Can't use cheat cvar fog_start in multiplayer, unless the server has sv_cheats set to 1. Can't use cheat cvar fog_end in multiplayer, unless the server has sv_cheats set to 1. Can't use cheat cvar fog_startskybox in multiplayer, unless the server has sv_cheats set to 1. Can't use cheat cvar fog_endskybox in multiplayer, unless the server has sv_cheats set to 1. Can't use cheat cvar r_farz in multiplayer, unless the server has sv_cheats set to 1. Replaced base game render target _rt_FullFrameFB Replaced base game render target _rt_FullFrameFB1 Replaced base game render target _rt_SmallFB0 Replaced base game render target _rt_SmallFB1 Replaced base game render target _rt_PowerOfTwoFB Weapon 'weapon_proto1' not configured properly! Missing vrmodel! Weapon 'weapon_alyxgun' not configured properly! Missing vrmodel! Weapon 'weapon_annabelle' not configured properly! Missing vrmodel! Weapon 'weapon_citizenpackage' not configured properly! Missing vrmodel! Weapon 'weapon_citizensuitcase' not configured properly! Missing vrmodel! Weapon 'weapon_hopwire' not configured properly! Missing vrmodel! Weapon 'weapon_physgun' not configured properly! Missing vrmodel! Weapon 'weapon_stunstick' not configured properly! Missing vrmodel! Error: Material "hud/throwarc" : proxy "TextureScroll" unable to initialize! Error: Material "materials/hud/throwarc_rendermode_0" : proxy "TextureScroll" unable to initialize! info_particle_system (fx_portal_storm_3_branch1) has no particle system name specified! info_particle_system (fx_portal_storm_5) has no particle system name specified! info_particle_system (fx_portal_storm_3_branch3) has no particle system name specified! info_particle_system (fx_portal_storm_3_branch2) has no particle system name specified! 'cfg/motd.txt' not found; not loaded 'cfg/motd_text.txt' not found; not loaded SV_ActivateServer: setting tickrate to 66.7 Dead end link: track.sound.2 Error: Material "materials/hud/throwarc_rendermode_1" : proxy "TextureScroll" unable to initialize! Error: Material "materials/hud/throwarc_rendermode_2" : proxy "TextureScroll" unable to initialize! Error: Material "materials/hud/throwarc_rendermode_3" : proxy "TextureScroll" unable to initialize! Error: Material "materials/hud/throwarc_rendermode_4" : proxy "TextureScroll" unable to initialize! Error: Material "materials/hud/throwarc_rendermode_5" : proxy "TextureScroll" unable to initialize! Error: Material "materials/hud/throwarc_rendermode_7" : proxy "TextureScroll" unable to initialize! Error: Material "materials/hud/throwarc_rendermode_8" : proxy "TextureScroll" unable to initialize! Error: Material "materials/hud/throwarc_rendermode_9" : proxy "TextureScroll" unable to initialize! Creating VR weapon selection screen... Creating VR hand HUD... Creating VR weapon HUD... Weapon 'weapon_proto1' not configured properly! Missing vrmodel! Weapon 'weapon_alyxgun' not configured properly! Missing vrmodel! Weapon 'weapon_annabelle' not configured properly! Missing vrmodel! Weapon 'weapon_citizenpackage' not configured properly! Missing vrmodel! Weapon 'weapon_citizensuitcase' not configured properly! Missing vrmodel! Weapon 'weapon_hopwire' not configured properly! Missing vrmodel! Weapon 'weapon_physgun' not configured properly! Missing vrmodel! Weapon 'weapon_stunstick' not configured properly! Missing vrmodel! Compact freed 368640 bytes Calibrating VR base position Redownloading all lightmaps Dropped voidflare1 from server (Disconnect by user.) Loading game from save\half-life-090.sav... env_cubemap used on world geometry without rebuilding map. . ignoring: maps/ep2_outland_01/concrete/blendconcretedebris001a_wvt_patch env_cubemap used on world geometry without rebuilding map. . ignoring: overlays/bloodpool3 Loading game from //MOD/save/ep2_outland_01.HL1... Precache called on a point_template that has no templates: template.debris.01 Precache called on a point_template that has no templates: Precache called on a point_template that has no templates: ptemplate.antlion.player Precache called on a point_template that has no templates: template.trains Precache called on a point_template that has no templates: template_door_blocker 'cfg/motd.txt' not found; not loaded 'cfg/motd_text.txt' not found; not loaded SV_ActivateServer: setting tickrate to 66.7 Server BaseVRPlayer OnRestore Compact freed 1720320 bytes Calibrating VR base position Client recalibrating view Client C_BaseVRPlayer OnRestore Calibrating VR base position Redownloading all lightmaps Firing trigger relay_mon_nags Firing trigger relay_mon_nags Host_WriteConfiguration: Wrote cfg/config.cfg Host_WriteConfiguration: Wrote cfg/config.cfg Host_WriteConfiguration: Wrote cfg/config.cfg Host_WriteConfiguration: Wrote cfg/config.cfg Host_WriteConfiguration: Wrote cfg/config.cfg Firing trigger relay_mon_nags Firing trigger relay_mon_nags Saving D:\SteamLibrary\steamapps\common\Half-Life 2 VR\ep2\ep2_pak.vpk.sound.cache Dropped voidflare1 from server (Disconnect by user.) Loading game from save\quick.sav... Loading game from //MOD/save/ep2_outland_01.HL1... Precache called on a point_template that has no templates: template.debris.01 Precache called on a point_template that has no templates: Precache called on a point_template that has no templates: ptemplate.antlion.player Precache called on a point_template that has no templates: template.trains Precache called on a point_template that has no templates: template_door_blocker 'cfg/motd.txt' not found; not loaded 'cfg/motd_text.txt' not found; not loaded SV_ActivateServer: setting tickrate to 66.7 Server BaseVRPlayer OnRestore Compact freed 2170880 bytes Calibrating VR base position Client recalibrating view Client C_BaseVRPlayer OnRestore Calibrating VR base position Redownloading all lightmaps Physcannon targeting entity prop_physics Physcannon targeting entity prop_physics Physcannon targeting entity prop_physics Firing trigger relay_monitors_out Physcannon targeting entity prop_physics Physcannon targeting entity prop_physics Physcannon targeting entity prop_physics Physcannon targeting entity prop_physics Physcannon targeting entity prop_physics Started scripted sequence: SS_alyx_scrapyard_climbup Started scripted sequence: SS_cable_fix_begin Firing trigger relay_wire_setup Firing trigger explo_plug_relay Physcannon targeting entity plug Firing trigger relay_monitors_on Started scripted sequence: SS_cable_fix_end Server saving VR player Started scripted sequence: SS_alyx_scrapyard_down CSceneEntity lcs_alyx_intro_teleconf01 unable to find actor named "Eli" CSceneEntity lcs_alyx_intro_teleconf01 unable to find actor named "Kleiner" Firing trigger relay_monitors_silo Started scripted sequence: ss_eli_shove_kleiner Started scripted sequence: ss_eli_shove_kleiner Physcannon targeting entity alyx Physcannon targeting entity destination_monitor_1 Physcannon targeting entity worldspawn Started scripted sequence: ss_monitor_moveup Physcannon targeting entity worldspawn Physcannon targeting entity plug_model_proxy Physcannon targeting entity prop_physics Physcannon targeting entity prop_physics Firing trigger relay_advisor Server saving VR player Server saving VR player Physcannon targeting entity transmission_crate Player received damage 5.00 of type 4 with force 1500.00: height offset -0.50, angle -8.87 Player received damage 56.00 of type 131072 with force 0.00: height offset 0.00, angle 137.54 Physcannon targeting entity prop_physics Physcannon targeting entity prop_physics Physcannon targeting entity prop_physics Physcannon targeting entity prop_physics Physcannon targeting entity prop_physics Firing trigger relay_train_start Firing trigger relay_train_explo Firing trigger relay_wall_explo Server saving VR player Dropped voidflare1 from server (Server shutting down) Host_WriteConfiguration: Wrote cfg/config.cfg Shutting down bHaptics Shutdown function ShutdownMixerControls() not in list!!! d3d9 log: info: Game: hl2.exe info: DXVK: HL2VR info: Built-in extension providers: info: Win32 WSI info: OpenVR info: OpenXR info: OpenVR: Compositor interface found info: Enabled instance extensions: info: VK_KHR_external_memory_capabilities info: VK_KHR_get_physical_device_properties2 info: VK_KHR_get_surface_capabilities2 info: VK_KHR_surface info: VK_KHR_win32_surface info: D3D9: VK_FORMAT_D24_UNORM_S8_UINT -> VK_FORMAT_D32_SFLOAT_S8_UINT info: Radeon RX 570 Series: info: Driver: 2.0.220 info: Vulkan: 1.3.206 info: Memory Heap[0]: info: Size: 7936 MiB info: Flags: 0x3 info: Memory Type[0]: Property Flags = 0x1 info: Memory Heap[1]: info: Size: 3808 MiB info: Flags: 0x0 info: Memory Type[1]: Property Flags = 0x6 info: Memory Type[3]: Property Flags = 0xe info: Memory Heap[2]: info: Size: 256 MiB info: Flags: 0x3 info: Memory Type[2]: Property Flags = 0x7 info: D3D9: VK_FORMAT_D24_UNORM_S8_UINT -> VK_FORMAT_D32_SFLOAT_S8_UINT info: Radeon RX 570 Series: info: Driver: 2.0.220 info: Vulkan: 1.3.206 info: Memory Heap[0]: info: Size: 7936 MiB info: Flags: 0x3 info: Memory Type[0]: Property Flags = 0x1 info: Memory Heap[1]: info: Size: 3808 MiB info: Flags: 0x0 info: Memory Type[1]: Property Flags = 0x6 info: Memory Type[3]: Property Flags = 0xe info: Memory Heap[2]: info: Size: 256 MiB info: Flags: 0x3 info: Memory Type[2]: Property Flags = 0x7 info: Process set as DPI aware info: Device properties: info: Device name: : Radeon RX 570 Series info: Driver version : 2.0.220 info: Enabled device extensions: info: VK_AMD_memory_overallocation_behavior info: VK_AMD_shader_fragment_mask info: VK_EXT_4444_formats info: VK_EXT_custom_border_color info: VK_EXT_depth_clip_enable info: VK_EXT_extended_dynamic_state info: VK_EXT_full_screen_exclusive info: VK_EXT_host_query_reset info: VK_EXT_memory_priority info: VK_EXT_robustness2 info: VK_EXT_shader_demote_to_helper_invocation info: VK_EXT_shader_stencil_export info: VK_EXT_shader_viewport_index_layer info: VK_EXT_transform_feedback info: VK_EXT_vertex_attribute_divisor info: VK_KHR_create_renderpass2 info: VK_KHR_dedicated_allocation info: VK_KHR_depth_stencil_resolve info: VK_KHR_draw_indirect_count info: VK_KHR_driver_properties info: VK_KHR_external_memory info: VK_KHR_external_memory_win32 info: VK_KHR_external_semaphore info: VK_KHR_get_memory_requirements2 info: VK_KHR_image_format_list info: VK_KHR_sampler_mirror_clamp_to_edge info: VK_KHR_shader_float_controls info: VK_KHR_swapchain info: VK_KHR_win32_keyed_mutex info: Device features: info: robustBufferAccess : 1 info: fullDrawIndexUint32 : 1 info: imageCubeArray : 1 info: independentBlend : 1 info: geometryShader : 1 info: tessellationShader : 0 info: sampleRateShading : 1 info: dualSrcBlend : 0 info: logicOp : 0 info: multiDrawIndirect : 0 info: drawIndirectFirstInstance : 0 info: depthClamp : 1 info: depthBiasClamp : 1 info: fillModeNonSolid : 1 info: depthBounds : 1 info: multiViewport : 1 info: samplerAnisotropy : 1 info: textureCompressionBC : 1 info: occlusionQueryPrecise : 1 info: pipelineStatisticsQuery : 1 info: vertexPipelineStoresAndAtomics : 1 info: fragmentStoresAndAtomics : 0 info: shaderImageGatherExtended : 0 info: shaderStorageImageExtendedFormats : 0 info: shaderStorageImageReadWithoutFormat : 0 info: shaderStorageImageWriteWithoutFormat : 1 info: shaderClipDistance : 1 info: shaderCullDistance : 1 info: shaderFloat64 : 0 info: shaderInt64 : 0 info: variableMultisampleRate : 0 info: VK_EXT_4444_formats info: formatA4R4G4B4 : 1 info: formatA4B4G4R4 : 1 info: VK_EXT_custom_border_color info: customBorderColors : 1 info: customBorderColorWithoutFormat : 1 info: VK_EXT_depth_clip_enable info: depthClipEnable : 1 info: VK_EXT_extended_dynamic_state info: extendedDynamicState : 1 info: VK_EXT_host_query_reset info: hostQueryReset : 1 info: VK_EXT_memory_priority info: memoryPriority : 1 info: VK_EXT_non_seamless_cube_map info: nonSeamlessCubeMap : 0 info: VK_EXT_robustness2 info: robustBufferAccess2 : 1 info: robustImageAccess2 : 0 info: nullDescriptor : 1 info: VK_EXT_shader_demote_to_helper_invocation info: shaderDemoteToHelperInvocation : 1 info: VK_EXT_transform_feedback info: transformFeedback : 0 info: geometryStreams : 0 info: VK_EXT_vertex_attribute_divisor info: vertexAttributeInstanceRateDivisor : 1 info: vertexAttributeInstanceRateZeroDivisor : 1 info: VK_KHR_buffer_device_address info: bufferDeviceAddress : 0 info: Queue families: info: Graphics : 0 info: Transfer : 2 info: DXVK: Using 7 async compiler threads info: DXVK: Read 23951 valid state cache entries info: DXVK: Read 47590 valid state cache entries info: D3D9DeviceEx::ResetSwapChain: info: Requested Presentation Parameters info: - Width: 1280 info: - Height: 720 info: - Format: D3D9Format::A8R8G8B8 info: - Auto Depth Stencil: true info: ^ Format: D3D9Format::D24S8 info: - Windowed: true info: Presenter: Actual swap chain properties: info: Format: VK_FORMAT_R8G8B8A8_UNORM info: Present mode: VK_PRESENT_MODE_IMMEDIATE_KHR info: Buffer size: 1280x720 info: Image count: 2 info: Exclusive FS: 0 warn: D3D9DeviceEx::SetRenderState: Unhandled render state D3DRS_MULTISAMPLEANTIALIAS info: DXVK: Using 7 compiler threads info: Presenter: Actual swap chain properties: info: Format: VK_FORMAT_R8G8B8A8_UNORM info: Present mode: VK_PRESENT_MODE_IMMEDIATE_KHR info: Buffer size: 1280x720 info: Image count: 2 info: Exclusive FS: 0 warn: Waiting for previous frame completion timed out!
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