game dips down to 30fps
hi, recently installed the mod, tried to play but was met with what you've read in the title
this problem also has been happening in hl2vr too
specs of pc:
i5-10400f
rx570
8gb ram
using quest 2 with link cable btw
my pc specs should be fine to run an 18 year old game in vr, what could be the issue?
console log:
Convar developer has multiple help strings:
parent (wins): "Set developer message level"
child: "Set developer message level."
maxplayers set to 1
Steam config directory: D:\SteamLibrary\steamapps\common\Half-Life 2 VR\platform\config
CLocalizedStringTable::AddFile() failed to load file "resource/ep2vr_russian.txt".
CClientSteamContext logged on = 1
Found 0 subscribed items.
Parent cvar in server.dll not allowed (hlvr_weapon_kick)
Parent cvar in server.dll not allowed (hlvr_roomscale_ladders)
Convar developer has multiple help strings:
parent (wins): "Set developer message level"
child: "Set developer message level."
Parent and child ConVars with different default values! cl_backspeed child: 350 parent: 450 (parent wins)
Parent and child ConVars with different default values! cl_forwardspeed child: 350 parent: 450 (parent wins)
Parent and child ConVars with different default values! cl_sidespeed child: 350 parent: 450 (parent wins)
Hud element 'CMapOverview' doesn't have an entry 'overview' in scripts/HudLayout.res
Initialising bHaptics support
Registered bhaptics effect PistolShootRVest
Registered bhaptics effect PistolShootLVest
Registered bhaptics effect PistolShootRArms
Registered bhaptics effect PistolShootLArms
Registered bhaptics effect RevolverShootRVest
Registered bhaptics effect RevolverShootLVest
Registered bhaptics effect RevolverShootRArms
Registered bhaptics effect RevolverShootLArms
Registered bhaptics effect SMGShootRVest
Registered bhaptics effect SMGShootLVest
Registered bhaptics effect SMGShootRArms
Registered bhaptics effect SMGShootLArms
Registered bhaptics effect SMGShootSecondaryRVest
Registered bhaptics effect SMGShootSecondaryLVest
Registered bhaptics effect SMGShootSecondaryRArms
Registered bhaptics effect SMGShootSecondaryLArms
Registered bhaptics effect AR2ShootRVest
Registered bhaptics effect AR2ShootLVest
Registered bhaptics effect AR2ShootRArms
Registered bhaptics effect AR2ShootLArms
Registered bhaptics effect AR2ShootSecondaryRVest
Registered bhaptics effect AR2ShootSecondaryLVest
Registered bhaptics effect AR2ShootSecondaryRArms
Registered bhaptics effect AR2ShootSecondaryLArms
Registered bhaptics effect ShotgunShootRVest
Registered bhaptics effect ShotgunShootLVest
Registered bhaptics effect ShotgunShootRArms
Registered bhaptics effect ShotgunShootLArms
Registered bhaptics effect RPGShootRVest
Registered bhaptics effect RPGShootLVest
Registered bhaptics effect RPGShootRArms
Registered bhaptics effect RPGShootLArms
Registered bhaptics effect CrossbowShootRVest
Registered bhaptics effect CrossbowShootLVest
Registered bhaptics effect CrossbowShootRArms
Registered bhaptics effect CrossbowShootLArms
Registered bhaptics effect CrowbarSwingRVest
Registered bhaptics effect CrowbarSwingLVest
Registered bhaptics effect CrowbarSwingRArms
Registered bhaptics effect CrowbarSwingLArms
Registered bhaptics effect GravGunShootRVest
Registered bhaptics effect GravGunShootLVest
Registered bhaptics effect GravGunShootRArms
Registered bhaptics effect GravGunShootLArms
Registered bhaptics effect StationaryGunShootRVest
Registered bhaptics effect StationaryGunShootLVest
Registered bhaptics effect StationaryGunShootRArms
Registered bhaptics effect StationaryGunShootLArms
Registered bhaptics effect HitByBulletVest
Registered bhaptics effect HitBySniperVest
Registered bhaptics effect HitByBuckshotVest
Registered bhaptics effect HitByMeleeVest
Registered bhaptics effect HitByExplosionVest
Registered bhaptics effect LandingVest
Registered bhaptics effect BurningVest
Registered bhaptics effect DrowningVest
Registered bhaptics effect ConsumeHealthVest
Registered bhaptics effect ConsumeBatteryVest
Registered bhaptics effect VehicleCollisionVest
Registered bhaptics effect ShakeVest
Loading rumble effects from file
Unknown command "cl_thirdperson"
Can't use cheat cvar cam_snapto in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat cvar cam_ideallag in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat cvar cam_idealdelta in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat cvar cam_idealyaw in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat cvar cam_idealpitch in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat cvar cam_idealdist in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat cvar cam_idealdistright in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat cvar cam_idealdistup in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat cvar cam_collision in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat cvar c_maxpitch in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat cvar c_minpitch in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat cvar c_maxyaw in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat cvar c_minyaw in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat cvar c_maxdistance in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat cvar c_mindistance in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat cvar c_orthowidth in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat cvar c_orthoheight in multiplayer, unless the server has sv_cheats set to 1.
JOY_AXIS_X: mapped to Turn (absolute)
JOY_AXIS_Y: mapped to Look (absolute)
JOY_AXIS_Z: unmapped
JOY_AXIS_R: mapped to Forward (absolute)
JOY_AXIS_U: mapped to Side (absolute)
JOY_AXIS_V: unmapped
Advanced Joystick settings initialized
Unknown command "sv_backspeed"
Not playing a local game.
Could not find compositor skin, using default SteamVR void
OpenVR initialized successfully!
Replaced base game render target _rt_FullFrameFB
Replaced base game render target _rt_FullFrameFB1
Replaced base game render target _rt_Fullscreen
Replaced base game render target _rt_SmallFB0
Replaced base game render target _rt_SmallFB1
Replaced base game render target _rt_PowerOfTwoFB
Can't use cheat cvar dsp_off in multiplayer, unless the server has sv_cheats set to 1.
Not playing a local game.
Can't use cheat cvar fog_start in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat cvar fog_end in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat cvar fog_startskybox in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat cvar fog_endskybox in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat cvar r_farz in multiplayer, unless the server has sv_cheats set to 1.
Replaced base game render target _rt_FullFrameFB
Replaced base game render target _rt_FullFrameFB1
Replaced base game render target _rt_SmallFB0
Replaced base game render target _rt_SmallFB1
Replaced base game render target _rt_PowerOfTwoFB
Weapon 'weapon_proto1' not configured properly! Missing vrmodel!
Weapon 'weapon_alyxgun' not configured properly! Missing vrmodel!
Weapon 'weapon_annabelle' not configured properly! Missing vrmodel!
Weapon 'weapon_citizenpackage' not configured properly! Missing vrmodel!
Weapon 'weapon_citizensuitcase' not configured properly! Missing vrmodel!
Weapon 'weapon_hopwire' not configured properly! Missing vrmodel!
Weapon 'weapon_physgun' not configured properly! Missing vrmodel!
Weapon 'weapon_stunstick' not configured properly! Missing vrmodel!
Error: Material "hud/throwarc" : proxy "TextureScroll" unable to initialize!
Error: Material "materials/hud/throwarc_rendermode_0" : proxy "TextureScroll" unable to initialize!
info_particle_system (fx_portal_storm_3_branch1) has no particle system name specified!
info_particle_system (fx_portal_storm_5) has no particle system name specified!
info_particle_system (fx_portal_storm_3_branch3) has no particle system name specified!
info_particle_system (fx_portal_storm_3_branch2) has no particle system name specified!
'cfg/motd.txt' not found; not loaded
'cfg/motd_text.txt' not found; not loaded
SV_ActivateServer: setting tickrate to 66.7
Dead end link: track.sound.2
Error: Material "materials/hud/throwarc_rendermode_1" : proxy "TextureScroll" unable to initialize!
Error: Material "materials/hud/throwarc_rendermode_2" : proxy "TextureScroll" unable to initialize!
Error: Material "materials/hud/throwarc_rendermode_3" : proxy "TextureScroll" unable to initialize!
Error: Material "materials/hud/throwarc_rendermode_4" : proxy "TextureScroll" unable to initialize!
Error: Material "materials/hud/throwarc_rendermode_5" : proxy "TextureScroll" unable to initialize!
Error: Material "materials/hud/throwarc_rendermode_7" : proxy "TextureScroll" unable to initialize!
Error: Material "materials/hud/throwarc_rendermode_8" : proxy "TextureScroll" unable to initialize!
Error: Material "materials/hud/throwarc_rendermode_9" : proxy "TextureScroll" unable to initialize!
Creating VR weapon selection screen...
Creating VR hand HUD...
Creating VR weapon HUD...
Weapon 'weapon_proto1' not configured properly! Missing vrmodel!
Weapon 'weapon_alyxgun' not configured properly! Missing vrmodel!
Weapon 'weapon_annabelle' not configured properly! Missing vrmodel!
Weapon 'weapon_citizenpackage' not configured properly! Missing vrmodel!
Weapon 'weapon_citizensuitcase' not configured properly! Missing vrmodel!
Weapon 'weapon_hopwire' not configured properly! Missing vrmodel!
Weapon 'weapon_physgun' not configured properly! Missing vrmodel!
Weapon 'weapon_stunstick' not configured properly! Missing vrmodel!
Compact freed 368640 bytes
Calibrating VR base position
Redownloading all lightmaps
Dropped voidflare1 from server (Disconnect by user.)
Loading game from save\half-life-090.sav...
env_cubemap used on world geometry without rebuilding map. . ignoring: maps/ep2_outland_01/concrete/blendconcretedebris001a_wvt_patch
env_cubemap used on world geometry without rebuilding map. . ignoring: overlays/bloodpool3
Loading game from //MOD/save/ep2_outland_01.HL1...
Precache called on a point_template that has no templates: template.debris.01
Precache called on a point_template that has no templates:
Precache called on a point_template that has no templates: ptemplate.antlion.player
Precache called on a point_template that has no templates: template.trains
Precache called on a point_template that has no templates: template_door_blocker
'cfg/motd.txt' not found; not loaded
'cfg/motd_text.txt' not found; not loaded
SV_ActivateServer: setting tickrate to 66.7
Server BaseVRPlayer OnRestore
Compact freed 1720320 bytes
Calibrating VR base position
Client recalibrating view
Client C_BaseVRPlayer OnRestore
Calibrating VR base position
Redownloading all lightmaps
Firing trigger relay_mon_nags
Firing trigger relay_mon_nags
Host_WriteConfiguration: Wrote cfg/config.cfg
Host_WriteConfiguration: Wrote cfg/config.cfg
Host_WriteConfiguration: Wrote cfg/config.cfg
Host_WriteConfiguration: Wrote cfg/config.cfg
Host_WriteConfiguration: Wrote cfg/config.cfg
Firing trigger relay_mon_nags
Firing trigger relay_mon_nags
Saving D:\SteamLibrary\steamapps\common\Half-Life 2 VR\ep2\ep2_pak.vpk.sound.cache
Dropped voidflare1 from server (Disconnect by user.)
Loading game from save\quick.sav...
Loading game from //MOD/save/ep2_outland_01.HL1...
Precache called on a point_template that has no templates: template.debris.01
Precache called on a point_template that has no templates:
Precache called on a point_template that has no templates: ptemplate.antlion.player
Precache called on a point_template that has no templates: template.trains
Precache called on a point_template that has no templates: template_door_blocker
'cfg/motd.txt' not found; not loaded
'cfg/motd_text.txt' not found; not loaded
SV_ActivateServer: setting tickrate to 66.7
Server BaseVRPlayer OnRestore
Compact freed 2170880 bytes
Calibrating VR base position
Client recalibrating view
Client C_BaseVRPlayer OnRestore
Calibrating VR base position
Redownloading all lightmaps
Physcannon targeting entity prop_physics
Physcannon targeting entity prop_physics
Physcannon targeting entity prop_physics
Firing trigger relay_monitors_out
Physcannon targeting entity prop_physics
Physcannon targeting entity prop_physics
Physcannon targeting entity prop_physics
Physcannon targeting entity prop_physics
Physcannon targeting entity prop_physics
Started scripted sequence: SS_alyx_scrapyard_climbup
Started scripted sequence: SS_cable_fix_begin
Firing trigger relay_wire_setup
Firing trigger explo_plug_relay
Physcannon targeting entity plug
Firing trigger relay_monitors_on
Started scripted sequence: SS_cable_fix_end
Server saving VR player
Started scripted sequence: SS_alyx_scrapyard_down
CSceneEntity lcs_alyx_intro_teleconf01 unable to find actor named "Eli"
CSceneEntity lcs_alyx_intro_teleconf01 unable to find actor named "Kleiner"
Firing trigger relay_monitors_silo
Started scripted sequence: ss_eli_shove_kleiner
Started scripted sequence: ss_eli_shove_kleiner
Physcannon targeting entity alyx
Physcannon targeting entity destination_monitor_1
Physcannon targeting entity worldspawn
Started scripted sequence: ss_monitor_moveup
Physcannon targeting entity worldspawn
Physcannon targeting entity plug_model_proxy
Physcannon targeting entity prop_physics
Physcannon targeting entity prop_physics
Firing trigger relay_advisor
Server saving VR player
Server saving VR player
Physcannon targeting entity transmission_crate
Player received damage 5.00 of type 4 with force 1500.00: height offset -0.50, angle -8.87
Player received damage 56.00 of type 131072 with force 0.00: height offset 0.00, angle 137.54
Physcannon targeting entity prop_physics
Physcannon targeting entity prop_physics
Physcannon targeting entity prop_physics
Physcannon targeting entity prop_physics
Physcannon targeting entity prop_physics
Firing trigger relay_train_start
Firing trigger relay_train_explo
Firing trigger relay_wall_explo
Server saving VR player
Dropped voidflare1 from server (Server shutting down)
Host_WriteConfiguration: Wrote cfg/config.cfg
Shutting down bHaptics
Shutdown function ShutdownMixerControls() not in list!!!
d3d9 log:
info: Game: hl2.exe
info: DXVK: HL2VR
info: Built-in extension providers:
info: Win32 WSI
info: OpenVR
info: OpenXR
info: OpenVR: Compositor interface found
info: Enabled instance extensions:
info: VK_KHR_external_memory_capabilities
info: VK_KHR_get_physical_device_properties2
info: VK_KHR_get_surface_capabilities2
info: VK_KHR_surface
info: VK_KHR_win32_surface
info: D3D9: VK_FORMAT_D24_UNORM_S8_UINT -> VK_FORMAT_D32_SFLOAT_S8_UINT
info: Radeon RX 570 Series:
info: Driver: 2.0.220
info: Vulkan: 1.3.206
info: Memory Heap[0]:
info: Size: 7936 MiB
info: Flags: 0x3
info: Memory Type[0]: Property Flags = 0x1
info: Memory Heap[1]:
info: Size: 3808 MiB
info: Flags: 0x0
info: Memory Type[1]: Property Flags = 0x6
info: Memory Type[3]: Property Flags = 0xe
info: Memory Heap[2]:
info: Size: 256 MiB
info: Flags: 0x3
info: Memory Type[2]: Property Flags = 0x7
info: D3D9: VK_FORMAT_D24_UNORM_S8_UINT -> VK_FORMAT_D32_SFLOAT_S8_UINT
info: Radeon RX 570 Series:
info: Driver: 2.0.220
info: Vulkan: 1.3.206
info: Memory Heap[0]:
info: Size: 7936 MiB
info: Flags: 0x3
info: Memory Type[0]: Property Flags = 0x1
info: Memory Heap[1]:
info: Size: 3808 MiB
info: Flags: 0x0
info: Memory Type[1]: Property Flags = 0x6
info: Memory Type[3]: Property Flags = 0xe
info: Memory Heap[2]:
info: Size: 256 MiB
info: Flags: 0x3
info: Memory Type[2]: Property Flags = 0x7
info: Process set as DPI aware
info: Device properties:
info: Device name: : Radeon RX 570 Series
info: Driver version : 2.0.220
info: Enabled device extensions:
info: VK_AMD_memory_overallocation_behavior
info: VK_AMD_shader_fragment_mask
info: VK_EXT_4444_formats
info: VK_EXT_custom_border_color
info: VK_EXT_depth_clip_enable
info: VK_EXT_extended_dynamic_state
info: VK_EXT_full_screen_exclusive
info: VK_EXT_host_query_reset
info: VK_EXT_memory_priority
info: VK_EXT_robustness2
info: VK_EXT_shader_demote_to_helper_invocation
info: VK_EXT_shader_stencil_export
info: VK_EXT_shader_viewport_index_layer
info: VK_EXT_transform_feedback
info: VK_EXT_vertex_attribute_divisor
info: VK_KHR_create_renderpass2
info: VK_KHR_dedicated_allocation
info: VK_KHR_depth_stencil_resolve
info: VK_KHR_draw_indirect_count
info: VK_KHR_driver_properties
info: VK_KHR_external_memory
info: VK_KHR_external_memory_win32
info: VK_KHR_external_semaphore
info: VK_KHR_get_memory_requirements2
info: VK_KHR_image_format_list
info: VK_KHR_sampler_mirror_clamp_to_edge
info: VK_KHR_shader_float_controls
info: VK_KHR_swapchain
info: VK_KHR_win32_keyed_mutex
info: Device features:
info: robustBufferAccess : 1
info: fullDrawIndexUint32 : 1
info: imageCubeArray : 1
info: independentBlend : 1
info: geometryShader : 1
info: tessellationShader : 0
info: sampleRateShading : 1
info: dualSrcBlend : 0
info: logicOp : 0
info: multiDrawIndirect : 0
info: drawIndirectFirstInstance : 0
info: depthClamp : 1
info: depthBiasClamp : 1
info: fillModeNonSolid : 1
info: depthBounds : 1
info: multiViewport : 1
info: samplerAnisotropy : 1
info: textureCompressionBC : 1
info: occlusionQueryPrecise : 1
info: pipelineStatisticsQuery : 1
info: vertexPipelineStoresAndAtomics : 1
info: fragmentStoresAndAtomics : 0
info: shaderImageGatherExtended : 0
info: shaderStorageImageExtendedFormats : 0
info: shaderStorageImageReadWithoutFormat : 0
info: shaderStorageImageWriteWithoutFormat : 1
info: shaderClipDistance : 1
info: shaderCullDistance : 1
info: shaderFloat64 : 0
info: shaderInt64 : 0
info: variableMultisampleRate : 0
info: VK_EXT_4444_formats
info: formatA4R4G4B4 : 1
info: formatA4B4G4R4 : 1
info: VK_EXT_custom_border_color
info: customBorderColors : 1
info: customBorderColorWithoutFormat : 1
info: VK_EXT_depth_clip_enable
info: depthClipEnable : 1
info: VK_EXT_extended_dynamic_state
info: extendedDynamicState : 1
info: VK_EXT_host_query_reset
info: hostQueryReset : 1
info: VK_EXT_memory_priority
info: memoryPriority : 1
info: VK_EXT_non_seamless_cube_map
info: nonSeamlessCubeMap : 0
info: VK_EXT_robustness2
info: robustBufferAccess2 : 1
info: robustImageAccess2 : 0
info: nullDescriptor : 1
info: VK_EXT_shader_demote_to_helper_invocation
info: shaderDemoteToHelperInvocation : 1
info: VK_EXT_transform_feedback
info: transformFeedback : 0
info: geometryStreams : 0
info: VK_EXT_vertex_attribute_divisor
info: vertexAttributeInstanceRateDivisor : 1
info: vertexAttributeInstanceRateZeroDivisor : 1
info: VK_KHR_buffer_device_address
info: bufferDeviceAddress : 0
info: Queue families:
info: Graphics : 0
info: Transfer : 2
info: DXVK: Using 7 async compiler threads
info: DXVK: Read 23951 valid state cache entries
info: DXVK: Read 47590 valid state cache entries
info: D3D9DeviceEx::ResetSwapChain:
info: Requested Presentation Parameters
info: - Width: 1280
info: - Height: 720
info: - Format: D3D9Format::A8R8G8B8
info: - Auto Depth Stencil: true
info: ^ Format: D3D9Format::D24S8
info: - Windowed: true
info: Presenter: Actual swap chain properties:
info: Format: VK_FORMAT_R8G8B8A8_UNORM
info: Present mode: VK_PRESENT_MODE_IMMEDIATE_KHR
info: Buffer size: 1280x720
info: Image count: 2
info: Exclusive FS: 0
warn: D3D9DeviceEx::SetRenderState: Unhandled render state D3DRS_MULTISAMPLEANTIALIAS
info: DXVK: Using 7 compiler threads
info: Presenter: Actual swap chain properties:
info: Format: VK_FORMAT_R8G8B8A8_UNORM
info: Present mode: VK_PRESENT_MODE_IMMEDIATE_KHR
info: Buffer size: 1280x720
info: Image count: 2
info: Exclusive FS: 0
warn: Waiting for previous frame completion timed out!
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