All HL2VR titles have stopped working since April

1️⃣ What happened: Installed HL2VR, EP1VR, EP2VR as they came out. Played them all the way though except for EP2 that I was 4 hours in back in APril. Came to play today and after Steam updated them none of them will work. Other VR titles on steam work fine (e.g. HL Alyx, Beat Saber) so Oculus and SteamVR are not broken. 2️⃣ Steps to reproduce: Start game from Steam. Steam VR starts and I see the deafault in the headset that you see when a title is loading but it never loads. Windows has the HL2 window saying loading but it never gets to main menu and interacting with window gets is not responding. These were working just fine. 3️⃣ Your headset and system specs: Oculus Rift S R5 1600 + Nvidia 1050Ti + 8Gb Ram 4️⃣ Media (Screenshot, video, etc.): Annoyingly it wont let me attach the log files that the steam discussions pinned post says you will need. Have pasted the contents below. console.log followed by hl2_d3d9.log: Convar developer has multiple help strings: parent (wins): "Set developer message level" child: "Set developer message level." maxplayers set to 1 Steam config directory: C:\Steam\steamapps\common\Half-Life 2 VR\platform\config CClientSteamContext logged on = 1 Found 0 subscribed items. Parent cvar in server.dll not allowed (hlvr_weapon_kick) Parent cvar in server.dll not allowed (hlvr_roomscale_ladders) Convar developer has multiple help strings: parent (wins): "Set developer message level" child: "Set developer message level." Parent and child ConVars with different default values! cl_backspeed child: 350 parent: 450 (parent wins) Parent and child ConVars with different default values! cl_forwardspeed child: 350 parent: 450 (parent wins) Parent and child ConVars with different default values! cl_sidespeed child: 350 parent: 450 (parent wins) Hud element 'CMapOverview' doesn't have an entry 'overview' in scripts/HudLayout.res Hud element 'CHudLocator' doesn't have an entry 'HudLocator' in scripts/HudLayout.res Initialising bHaptics support -------------------------- info: Game: hl2.exe info: DXVK: HL2VR info: Built-in extension providers: info: Win32 WSI info: OpenVR info: OpenXR info: OpenVR: Compositor interface found info: Enabled instance extensions: info: VK_KHR_external_memory_capabilities info: VK_KHR_get_physical_device_properties2 info: VK_KHR_get_surface_capabilities2 info: VK_KHR_surface info: VK_KHR_win32_surface info: VK_NV_external_memory_capabilities info: D3D9: VK_FORMAT_D16_UNORM_S8_UINT -> VK_FORMAT_D24_UNORM_S8_UINT info: NVIDIA GeForce GTX 1050 Ti: info: Driver: 516.94.0 info: Vulkan: 1.3.205 info: Memory Heap[0]: info: Size: 4018 MiB info: Flags: 0x1 info: Memory Type[7]: Property Flags = 0x1 info: Memory Heap[1]: info: Size: 4071 MiB info: Flags: 0x0 info: Memory Type[0]: Property Flags = 0x0 info: Memory Type[1]: Property Flags = 0x0 info: Memory Type[2]: Property Flags = 0x0 info: Memory Type[3]: Property Flags = 0x0 info: Memory Type[4]: Property Flags = 0x0 info: Memory Type[5]: Property Flags = 0x0 info: Memory Type[6]: Property Flags = 0x0 info: Memory Type[8]: Property Flags = 0x6 info: Memory Type[9]: Property Flags = 0xe info: Memory Heap[2]: info: Size: 214 MiB info: Flags: 0x1 info: Memory Type[10]: Property Flags = 0x7 info: Process set as DPI aware warn: ConvertFormat: Unknown format encountered: D3D9Format::SSAA warn: ConvertFormat: Unknown format encountered: D3D9Format::SSAA info: Device properties: info: Device name: : NVIDIA GeForce GTX 1050 Ti info: Driver version : 516.94.0 info: Enabled device extensions: info: VK_EXT_4444_formats info: VK_EXT_conservative_rasterization info: VK_EXT_custom_border_color info: VK_EXT_depth_clip_enable info: VK_EXT_extended_dynamic_state info: VK_EXT_full_screen_exclusive info: VK_EXT_host_query_reset info: VK_EXT_memory_priority info: VK_EXT_robustness2 info: VK_EXT_shader_demote_to_helper_invocation info: VK_EXT_shader_viewport_index_layer info: VK_EXT_transform_feedback info: VK_EXT_vertex_attribute_divisor info: VK_KHR_create_renderpass2 info: VK_KHR_dedicated_allocation info: VK_KHR_depth_stencil_resolve info: VK_KHR_draw_indirect_count info: VK_KHR_driver_properties info: VK_KHR_external_memory info: VK_KHR_external_memory_win32 info: VK_KHR_external_semaphore info: VK_KHR_get_memory_requirements2 info: VK_KHR_image_format_list info: VK_KHR_sampler_mirror_clamp_to_edge info: VK_KHR_shader_float_controls info: VK_KHR_swapchain info: VK_KHR_win32_keyed_mutex info: Device features: info: robustBufferAccess : 1 info: fullDrawIndexUint32 : 1 info: imageCubeArray : 1 info: independentBlend : 1 info: geometryShader : 1 info: tessellationShader : 0 info: sampleRateShading : 1 info: dualSrcBlend : 0 info: logicOp : 0 info: multiDrawIndirect : 0 info: drawIndirectFirstInstance : 0 info: depthClamp : 1 info: depthBiasClamp : 1 info: fillModeNonSolid : 1 info: depthBounds : 1 info: multiViewport : 1 info: samplerAnisotropy : 1 info: textureCompressionBC : 1 info: occlusionQueryPrecise : 1 info: pipelineStatisticsQuery : 1 info: vertexPipelineStoresAndAtomics : 1 info: fragmentStoresAndAtomics : 0 info: shaderImageGatherExtended : 0 info: shaderStorageImageExtendedFormats : 0 info: shaderStorageImageReadWithoutFormat : 0 info: shaderStorageImageWriteWithoutFormat : 1 info: shaderClipDistance : 1 info: shaderCullDistance : 1 info: shaderFloat64 : 0 info: shaderInt64 : 0 info: variableMultisampleRate : 0 info: VK_EXT_4444_formats info: formatA4R4G4B4 : 1 info: formatA4B4G4R4 : 1 info: VK_EXT_custom_border_color info: customBorderColors : 1 info: customBorderColorWithoutFormat : 1 info: VK_EXT_depth_clip_enable info: depthClipEnable : 1 info: VK_EXT_extended_dynamic_state info: extendedDynamicState : 1 info: VK_EXT_host_query_reset info: hostQueryReset : 1 info: VK_EXT_memory_priority info: memoryPriority : 1 info: VK_EXT_non_seamless_cube_map info: nonSeamlessCubeMap : 0 info: VK_EXT_robustness2 info: robustBufferAccess2 : 1 info: robustImageAccess2 : 0 info: nullDescriptor : 1 info: VK_EXT_shader_demote_to_helper_invocation info: shaderDemoteToHelperInvocation : 1 info: VK_EXT_transform_feedback info: transformFeedback : 0 info: geometryStreams : 0 info: VK_EXT_vertex_attribute_divisor info: vertexAttributeInstanceRateDivisor : 1 info: vertexAttributeInstanceRateZeroDivisor : 1 info: VK_KHR_buffer_device_address info: bufferDeviceAddress : 0 info: Queue families: info: Graphics : 0 info: Transfer : 1 info: DXVK: Using 7 async compiler threads info: DXVK: Read 23951 valid state cache entries info: DXVK: Read 34063 valid state cache entries info: D3D9DeviceEx::ResetSwapChain: info: Requested Presentation Parameters info: - Width: 1280 info: - Height: 720 info: - Format: D3D9Format::A8R8G8B8 info: - Auto Depth Stencil: true info: ^ Format: D3D9Format::D24S8 info: - Windowed: true info: Presenter: Actual swap chain properties: info: Format: VK_FORMAT_B8G8R8A8_UNORM info: Present mode: VK_PRESENT_MODE_IMMEDIATE_KHR info: Buffer size: 1280x720 info: Image count: 2 info: Exclusive FS: 0 warn: D3D9DeviceEx::SetRenderState: Unhandled render state D3DRS_MULTISAMPLEANTIALIAS info: DXVK: Using 7 compiler threads info: Presenter: Actual swap chain properties: info: Format: VK_FORMAT_B8G8R8A8_UNORM info: Present mode: VK_PRESENT_MODE_IMMEDIATE_KHR info: Buffer size: 1280x720 info: Image count: 2 info: Exclusive FS: 0

Andrew Blower posted almost 2 years ago

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